Euclidean distance transform for multi-label 3D anisotropic images using marching parabolas.
A Blender plugin for generative content creation and simulation of organic growth processes on polygonal surfaces.
Proof of concept Compute Shader without using data packing in textures for input/output
Hydraulic and thermal erosion with shallow water equations implemented in Unity using compute shaders.
MACHIN3tools is a free, continuously evolving collection of blender tools and pie menus in a single customizable package.
:video_game: :game_die: A wonderful list of Game Development resources.
Library of tech features used to realize the digital human from 'The Heretic'.