A collection of some of the neat math and physics tricks that I've collected over the last few years.
A third person, multiplayer sample project. Built with Unity and using the new Data Oriented Tech Stack (DOTS).
A bloom that is 60% faster than Unity’s built-in bloom and is specially optimized for mobile platforms. This bloom can be applied to only intended specific objects. And its intensity and threshold can be controlled per-object. This bloom can be applied to objects with random moving shapes (like glittering water surface under the sun). On top of that, color grading is well integrated and costs little extra performance.
Simple C++ implementatoin of particle-based hydraulic erosion on a square grid
VAT (Vertex Animation Texture) with Unity Shader Graph and Visual Effect Graph
Minetest, an open source infinite-world block sandbox game engine with support for survival and crafting. Also see https://github.com/minetest/minetest_game
android唱k打分,ios唱歌打分,与全民k歌、唱吧的唱k评分功能一样,可以实现k歌评分,唱歌评分,ktv打分。使用人工智能和大数据分析技术实现,准确可靠。
这是Unity Android APP il2cpp热更完美解决方案的Demo。更新build_demo_apk里的Unity路径,执行即可一键重build Patch和apk。因为文件libunity是没有热更的,如unity版本有变化则热更不适用。