# MeshCombiner **Repository Path**: zhycy/MeshCombiner ## Basic Information - **Project Name**: MeshCombiner - **Description**: Unity Meshes combiner. - **Primary Language**: Unknown - **License**: MIT - **Default Branch**: master - **Homepage**: None - **GVP Project**: No ## Statistics - **Stars**: 0 - **Forks**: 0 - **Created**: 2020-07-19 - **Last Updated**: 2020-12-19 ## Categories & Tags **Categories**: Uncategorized **Tags**: None ## README # MeshCombiner - [Alibaba Cloud](https://www.aliyun.com/minisite/goods?userCode=0fgf4qk9) ## Summary - Unity Meshes combiner. ## Demand - In Unity scene, a large number of static models(example stones) spend lots of computer resource and hard to manage them in Unity Hierarchy. therefore, we hope that we can combine them to a model(Mesh). ## Environment - Unity 5.0 or above. - .Net Framework 3.5 or above. ## Preview - Mesh Combiner ![Mesh Combiner](./Attachment/README_Image/MeshCombiner.gif) ## Contact - If you have any questions, feel free to contact me at mogoson@outlook.com.