# UIFrameWork **Repository Path**: johnsonybq/UIFrameWork ## Basic Information - **Project Name**: UIFrameWork - **Description**: A tiny and powerful UIFrameWork for Unity4.x - **Primary Language**: C# - **License**: Not specified - **Default Branch**: master - **Homepage**: None - **GVP Project**: No ## Statistics - **Stars**: 0 - **Forks**: 0 - **Created**: 2019-11-03 - **Last Updated**: 2020-12-19 ## Categories & Tags **Categories**: Uncategorized **Tags**: None ## README # UIFrameWork A tiny and powerful UIFrameWork for Unity4.x and Unity5.x **[中文介绍](https://github.com/tinyantstudio/UIFrameWork/blob/master/ChineseReadMe.md)** ## How to Start 1. Click the **MainStart.scene** in Scenes folder 2. find GameObject **"!!!DemoDriver!!!"** in scene 3. Toggle the **DebugSystem Enable Log** 4. play the **"Game"** from one window to other window ,back to another window ...... ## Attention 1. Unity4.x & NGUI3.6.7(If you want using Unity3d 5.x version, just update the NGUI's right version too) ## UIFrameWork Target: 1. load window, Show, hide, close window 2. Animation Interface for your window hide/show animation 3. Window Depth, window common collider bg manager 4. (!!!maybe the most goal)Manager your window navigation (when you click the return/back button you need not to care which window I should Go) 5. Add some very common MessageBox 6. Give you a total game example(just the window logic) 7. You can easily modify for your own game 8. Do more (event system , Decoupled your game code) ## Share and Idea 1. If you find some cool idea just share with us (new issues or email) 2. This framework is in **updating** Wish this simple tiny frame work can help some one who want to save his time develop the window logic ## Show the result [See old result Click Link](http://7xp9wk.com1.z0.glb.clouddn.com/UIFramework.gif)